Skilling Discordance: Unterschied zwischen den Versionen
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<code> | |||
Easy Uo Script (angepasste version): | Easy Uo Script (angepasste version): | ||
| Zeile 13: | Zeile 14: | ||
; Purpose: Training Discordance inside a home. | ; Purpose: Training Discordance inside a home. | ||
;================================== | ;================================== | ||
findthemob: | findthemob: | ||
| Zeile 79: | Zeile 71: | ||
wait 1s | wait 1s | ||
goto findthemob | goto findthemob | ||
</nowiki> | |||
Tokuno x: 1147 y: 1118 | Tokuno x: 1147 y: 1118 | ||
</code> | |||
Version vom 29. Oktober 2007, 22:02 Uhr
Easy Uo Script (angepasste version):
- ==================================
- Script Name
- House Discording
- Author
- Toymaker
- Version
- 1.2
- Client Tested with
- EUO version tested with
- EUO 1.5 ver 90
- Shard OSI / FS
- OSI
- Revision Date
- 10/27/2006
- Public Release
- Global Variables Used
- Purpose
- Training Discordance inside a home.
- ==================================
findthemob:
findItem ZC_CF_WE_YD_YG_HH_ZGB_PH_IH_II ; edit these to the mobs your going to discord.
wait 9
if #charGhost = yes
{
display ok You need a Ressurection $
halt
}
if #FINDKIND = -1
{
ignoreitem reset
goto disco
}
set #FINDKIND -1
set #LTARGETKIND 1
set #LTARGETID #FINDID
ignoreitem #FINDID
goto disco
disco:
event macro 13 15
target 5s
if #SYSMSG = WHAT_INSTRUMENT_SHALL_YOU_PLAY?
{
findItem QRF_PRF_LQF_OQF_MQF_KRF C
if #FINDKIND = -1
{
display ok You need instruments. $
halt
}
set #LOBJECTID #FINDID
wait 9
event macro 17 0
wait 9
}
else
event macro 22 0
wait 1s
if #SYSMSG = YOU_MUST_WAIT_A_FEW_MOMENTS_TO_USE_ANOTHER_SKILL.
{
wait 1s
goto disco
}
if #SYSMSG = That_is_too_far_away
{
wait 1s
ignoreitem #ltargetid
goto disco
}
if #SYSMSG = YOU_ATTEMPT_TO_DISRUPT_YOUR_TARGET,_BUT_FAIL.
{
wait 1s
goto disco
}
wait 1s
goto findthemob
</nowiki>
Tokuno x: 1147 y: 1118